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Algorithms and Data Structures (54)

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Editor's Picks:

http://thorkildsen.no/faqsys   » FAQSYS Open in a new browser window
   A wealth of programming links, including 3D/2D math, fractals, optimization, compression, video cards, graphics file formats.
   http://thorkildsen.no/faqsys


Sites:

http://www.dtek.chalmers.se/~d95back/exjobb/   » 2D special effects Open in a new browser window
   A master thesis about various 2D special effects, with example movies.
   http://www.dtek.chalmers.se/~d95back/exjobb/

http://www.realtimerendering.com/int/   » 3D Object Intersection Open in a new browser window
   A grid of intersection routines for various popular objects, pointing to resources in books and on the web.
   http://www.realtimerendering.com/int/

http://www.mpi-sb.mpg.de/~mutzel/dfgdraw/dfgdraw1eng.html   » A project on Graph Drawing: AGD-Library Open in a new browser window
   The aim of our project is to develop efficient algorithms for automatic graph drawing that are integrated in a library (AGD-Library), and that can be used within a new flexible graph editor (Graphlet).
   http://www.mpi-sb.mpg.de/~mutzel/dfgdraw/dfgdraw1eng.html

http://www.ibiblio.org/e-notes/Splines/Intro.htm   » An Interactive Introduction to Splines Open in a new browser window
   Bezier, B-spline, NURBS, and many other spline curves and surfaces with interactive 2D Java applets and VRML.
   http://www.ibiblio.org/e-notes/Splines/Intro.htm

http://www.techmind.org/stereo/stereo.html   » Andrew's Autostereogram Pages Open in a new browser window
   A detailed development of a stereogram-generation algorithm is presented, complete with a ready-to-run Windows program to download and experiment with.
   http://www.techmind.org/stereo/stereo.html

http://www.andrijar.com/algorithms/algorithms.htm   » Andrija RadovicĀ“'s Algorithms Open in a new browser window
   Several unique algorithms for fast and optimal computations with integer numbers and graphics suitable for hardware implementation: dividing, square rooting, line drawing, ellipse drawing, Haiku plot routine.
   http://www.andrijar.com/algorithms/algorithms.htm

ftp://ftp.sgi.com/other/bspfaq/faq/bspfaq.html   » BSP Tree FAQ Open in a new browser window
   How to manipulate and use binary space partition (BSP) trees.
   ftp://ftp.sgi.com/other/bspfaq/faq/bspfaq.html

http://graphics.stanford.edu/~bregler   » Chris Bregler's home page Open in a new browser window
   Research and recent papers on video-based capture of human movements. The main applications are feature animation, video games, and analyzing Movement Disorder
   http://graphics.stanford.edu/~bregler

http://www.exaflop.org/   » Exaflop Open in a new browser window
   Articles of interest to computer graphics.
   http://www.exaflop.org/

http://www.edepot.com/algorithm.html   » Fast Line Drawing Algorithms by Po-Han Lin Open in a new browser window
   Contains sources for graphical algorithms to draw lines. Included are the popular Bresenham algorithm, the Wu's Symmetric Double-Step, and the fastest non-cpu dependent algorithm, the Extremely Fast Line Algorithm (EFLA).
   http://www.edepot.com/algorithm.html

http://www.acm.org/crossroads/xrds3-4/faster3d.html   » Faster 3D Graphics by Not Drawing What Is Not Seen Open in a new browser window
   Published in Crossroads, the ACM student magazine.
   http://www.acm.org/crossroads/xrds3-4/faster3d.html

http://www.hinjang.com/gfx/   » GFX Open in a new browser window
   Several articles on real-time graphics rendering.
   http://www.hinjang.com/gfx/

http://xarch.tu-graz.ac.at/home/rurban/news/comp.graphics.algorithms/gfx/gfx_index.html   » GFX: Computer Graphics Programming Open in a new browser window
   Several articles on advanced graphics programming, mostly 3D-related.
   http://xarch.tu-graz.ac.at/home/rurban/news/comp.graphics.algorithms/gfx/gfx_index.html

http://www.acm.org/tog/GraphicsGems/   » Graphics Gems Repository Open in a new browser window
   The official site for source code, errata, and addenda to the Graphics Gems book series.
   http://www.acm.org/tog/GraphicsGems/

http://dunnbypaul.net/perlin/   » Hardware Perlin Noise Demonstration Open in a new browser window
   Article by Paul R. Dunn. Describes a fast way to generate perlin noise by using 3D texture blending hardware.
   http://dunnbypaul.net/perlin/

http://www.hiend3d.com/   » HiEnd3D Open in a new browser window
   Dedicated to all kinds of innovations in interactive 3D graphics. It's all about new interesting ideas, useful programming tricks and enjoyable visual experience.
   http://www.hiend3d.com/

http://research.microsoft.com/~hoppe/   » Hugues Hoppe's Homepage Open in a new browser window
   A collection of research graphics articles.
   http://research.microsoft.com/~hoppe/

http://lbarthe.free.fr/   » Implicit Surfaces Open in a new browser window
   3D modeling using implicit surfaces blended based on a CSG tree. Publications on the theory, picture gallery, and links.
   http://lbarthe.free.fr/

http://inferno.hildebrand.cz/   » Inferno Project Open in a new browser window
   The research of Ray Tracing accelerated by modern Graphics Hardware (GPU).
   http://inferno.hildebrand.cz/

http://www.worldserver.com/turk/computergraphics/   » Ken Turkowski's Contributions in Computer Graphics Open in a new browser window
   Antialiasing, color spaces, testure mapping, shading, geometry, image registration, numerical computation, open source articles.
   http://www.worldserver.com/turk/computergraphics/

http://www.acm.org/crossroads/xrds3-4/levdet.html   » Levels of Detail and Polygonal Simplification Open in a new browser window
   "This paper covers the techniques of Polygonal Simplification in order to produce Levels of Detail (LODs). The problem of creating LODs is a complex one: how can simpler versions of a model be created? How can the approximation error be measu
   http://www.acm.org/crossroads/xrds3-4/levdet.html

http://www.resampling.narod.ru/   » M Spline Open in a new browser window
   A new linear best quality and fast algorithm of raster image scaling.
   http://www.resampling.narod.ru/

http://www.astro.virginia.edu/~eww6n/math/MapProjection.html   » Map Projection Open in a new browser window
   Very basic grey page with some useful links on map projection.
   http://www.astro.virginia.edu/~eww6n/math/MapProjection.html

http://www.colorado.edu/geography/gcraft/notes/mapproj/mapproj_f.html   » Map Projection Overview Open in a new browser window
   Everything you always wanted to know about map projections, and then some.
   http://www.colorado.edu/geography/gcraft/notes/mapproj/mapproj_f.html

http://marg.nlm.nih.gov/index2.asp   » Medical Articles Records GroundTruth Open in a new browser window
   This site contains ground truth data for biomedical images to help develop algorithms to automatically extract information from the printed page. There is also a visual tool and analysis tool called Rover to aid researchers with their algorithms.
   http://marg.nlm.nih.gov/index2.asp

http://www.fastgraph.com/fsm.html   » Modeling Sprite Animation Using Finite State Automata Open in a new browser window
   Article by Diana Gruber on how to model sprite animation in a computer game.
   http://www.fastgraph.com/fsm.html

http://crystal.sourceforge.net/csdocs/portal.html   » Portal Technique for Real-time 3D Engines Open in a new browser window
   This document describes how you can render a set of 3D polygons using the portal technique.
   http://crystal.sourceforge.net/csdocs/portal.html

http://r0k.us/graphics/pseudoGrey.html   » PseudoGrey Open in a new browser window
   Algorithm allows accurate encoding and decoding of 1786 levels of grey within a 24-bit image; text overview, sample images, and a Java test program can be found at this site.
   http://r0k.us/graphics/pseudoGrey.html

http://www.acm.org/tog/resources/RTNews/html/   » Ray Tracing News Open in a new browser window
   An infrequent newsletter on ray tracing and general computer-graphics research and resources.
   http://www.acm.org/tog/resources/RTNews/html/

http://www.acm.org/tog/resources/RTNews/html/rtn_index.html   » Ray Tracing News Index Open in a new browser window
   Hand-built topic index to some of the articles.
   http://www.acm.org/tog/resources/RTNews/html/rtn_index.html

http://www.llnl.gov/graphics/ROAM/   » Real-time Optimally Adapting Meshes (ROAM) Open in a new browser window
   A paper describing a method for continuously maintaining view-dependent triangular meshes to achieve desired frame rates.
   http://www.llnl.gov/graphics/ROAM/

http://crystal.sourceforge.net/csdocs/camera.html   » Representing a Camera in a 3D Real-time Engine Open in a new browser window
   This article describes how you can use a 3x3 matrix and a vector to represent a camera in a 3D viewing system.
   http://crystal.sourceforge.net/csdocs/camera.html

http://www.geocities.com/SiliconValley/Park/9784/   » STEEL's Programming Resource Page Open in a new browser window
   A website with information, explanations, and source code about 3D graphics.
   http://www.geocities.com/SiliconValley/Park/9784/

http://www.cs.cmu.edu/~ph/shadow.html   » Shadow Generation Algorithms Open in a new browser window
   This page gives a link to a (compressed postscript) paper on a shadow generation algorithm.
   http://www.cs.cmu.edu/~ph/shadow.html

http://www.red3d.com/cwr/npr/   » Stylized Depiction Open in a new browser window
   Survey of non-photorealistic rendering (NPR) for computer graphics and animation: painterly rendering, toon shading, painterly image processing, and simulation of traditional artistic media.
   http://www.red3d.com/cwr/npr/

http://www.sgi.com/grafica/texmap/   » Texture Mapping as a Fundamental Drawing Primitive Open in a new browser window
   Article by Paul Haeberli and Mark Segal. Survey of applications of texture mapping including simple texture mapping, projective textures, and image warping; description of texture mapping techniques for drawing anti-aliased lines, air-brushes, and anti-al
   http://www.sgi.com/grafica/texmap/

http://www.terra.es/personal3/atoniman   » The Progressive Fans Representation Open in a new browser window
   A new technology for progressive transmission and view-dependent simplification of manifold and non-manifold meshes.
   http://www.terra.es/personal3/atoniman

http://www.cise.ufl.edu/research/SurfLab/   » University of Florida Surflab Open in a new browser window
   Research in geometric modeling and its application to areas such as Rapid design of complex geometry, 3D Graphics, Scientific Visualization
   http://www.cise.ufl.edu/research/SurfLab/

http://vdslib.virginia.edu   » VDSlib: A View-Dependent Simplification Package Open in a new browser window
   Public domain package for view-dependent simplification and rendering of polygonal environments.
   http://vdslib.virginia.edu

http://users.belgacom.net/gc610902/   » Xvox demo Open in a new browser window
   Trilinear displacement mapping and depth addaptive tessellation with DX8. Terrain rendering example provided
   http://users.belgacom.net/gc610902/

http://www.zime.de   » Zime: archaic ornament and data encoding vehicle Open in a new browser window
   Personal graphical signet for your internet site and/or HTML email.
   http://www.zime.de

http://www.faqs.org/faqs/graphics/algorithms-faq/   » comp.graphics.algorithms Frequently Asked Questions Open in a new browser window
   Basic computations frequently needed in graphics.
   http://www.faqs.org/faqs/graphics/algorithms-faq/


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Last Updated: 2006-08-16 20:14:05



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