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Top: Computers: Programming: Graphics: Algorithms_and_Data_Structures:
Algorithms and Data Structures (54)
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» FAQSYS  
A wealth of programming links, including 3D/2D math, fractals, optimization, compression, video cards, graphics file formats.
http://thorkildsen.no/faqsys
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» 2D special effects 
A master thesis about various 2D special effects, with example movies.
http://www.dtek.chalmers.se/~d95back/exjobb/
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» 3D Object Intersection 
A grid of intersection routines for various popular objects, pointing to resources in books and on the web.
http://www.realtimerendering.com/int/
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» A project on Graph Drawing: AGD-Library 
The aim of our project is to develop efficient algorithms for automatic graph drawing that are integrated in a library (AGD-Library), and that can be used within a new flexible graph editor (Graphlet).
http://www.mpi-sb.mpg.de/~mutzel/dfgdraw/dfgdraw1eng.html
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» An Interactive Introduction to Splines 
Bezier, B-spline, NURBS, and many other spline curves and surfaces with interactive 2D Java applets and VRML.
http://www.ibiblio.org/e-notes/Splines/Intro.htm
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» Andrew's Autostereogram Pages 
A detailed development of a stereogram-generation algorithm is presented, complete with a ready-to-run Windows program to download and experiment with.
http://www.techmind.org/stereo/stereo.html
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» Andrija RadovicĀ“'s Algorithms 
Several unique algorithms for fast and optimal computations with integer numbers and graphics suitable for hardware implementation: dividing, square rooting, line drawing, ellipse drawing, Haiku plot routine.
http://www.andrijar.com/algorithms/algorithms.htm
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» BSP Tree FAQ 
How to manipulate and use binary space partition (BSP) trees.
ftp://ftp.sgi.com/other/bspfaq/faq/bspfaq.html
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» Chris Bregler's home page 
Research and recent papers on video-based capture of human movements. The main applications are feature animation, video games, and analyzing Movement Disorder
http://graphics.stanford.edu/~bregler
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» Exaflop 
Articles of interest to computer graphics.
http://www.exaflop.org/
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» Fast Line Drawing Algorithms by Po-Han Lin 
Contains sources for graphical algorithms to draw lines. Included are the popular Bresenham algorithm, the Wu's Symmetric Double-Step, and the fastest non-cpu dependent algorithm, the Extremely Fast Line Algorithm (EFLA).
http://www.edepot.com/algorithm.html
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» GFX 
Several articles on real-time graphics rendering.
http://www.hinjang.com/gfx/
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» GFX: Computer Graphics Programming 
Several articles on advanced graphics programming, mostly 3D-related.
http://xarch.tu-graz.ac.at/home/rurban/news/comp.graphics.algorithms/gfx/gfx_index.html
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» Graphics Gems Repository 
The official site for source code, errata, and addenda to the Graphics Gems book series.
http://www.acm.org/tog/GraphicsGems/
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» Hardware Perlin Noise Demonstration 
Article by Paul R. Dunn. Describes a fast way to generate perlin noise by using 3D texture blending hardware.
http://dunnbypaul.net/perlin/
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» HiEnd3D 
Dedicated to all kinds of innovations in interactive 3D graphics. It's all about new interesting ideas, useful programming tricks and enjoyable visual experience.
http://www.hiend3d.com/
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» Implicit Surfaces 
3D modeling using implicit surfaces blended based on a CSG tree. Publications on the theory, picture gallery, and links.
http://lbarthe.free.fr/
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» Inferno Project 
The research of Ray Tracing accelerated by modern Graphics Hardware (GPU).
http://inferno.hildebrand.cz/
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» Levels of Detail and Polygonal Simplification 
"This paper covers the techniques of Polygonal Simplification in order to produce Levels of Detail (LODs). The problem of creating LODs is a complex one: how can simpler versions of a model be created? How can the approximation error be measu
http://www.acm.org/crossroads/xrds3-4/levdet.html
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» M Spline 
A new linear best quality and fast algorithm of raster image scaling.
http://www.resampling.narod.ru/
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» Map Projection 
Very basic grey page with some useful links on map projection.
http://www.astro.virginia.edu/~eww6n/math/MapProjection.html
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» Map Projection Overview 
Everything you always wanted to know about map projections, and then some.
http://www.colorado.edu/geography/gcraft/notes/mapproj/mapproj_f.html
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» Medical Articles Records GroundTruth 
This site contains ground truth data for biomedical images to help develop algorithms to automatically extract information from the printed page. There is also a visual tool and analysis tool called Rover to aid researchers with their algorithms.
http://marg.nlm.nih.gov/index2.asp
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» PseudoGrey 
Algorithm allows accurate encoding and decoding of 1786 levels of grey within a 24-bit image; text overview, sample images, and a Java test program can be found at this site.
http://r0k.us/graphics/pseudoGrey.html
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» Ray Tracing News 
An infrequent newsletter on ray tracing and general computer-graphics research and resources.
http://www.acm.org/tog/resources/RTNews/html/
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» Ray Tracing News Index 
Hand-built topic index to some of the articles.
http://www.acm.org/tog/resources/RTNews/html/rtn_index.html
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» Shadow Generation Algorithms 
This page gives a link to a (compressed postscript) paper on a shadow generation algorithm.
http://www.cs.cmu.edu/~ph/shadow.html
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» Stylized Depiction 
Survey of non-photorealistic rendering (NPR) for computer graphics and animation: painterly rendering, toon shading, painterly image processing, and simulation of traditional artistic media.
http://www.red3d.com/cwr/npr/
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» Texture Mapping as a Fundamental Drawing Primitive 
Article by Paul Haeberli and Mark Segal. Survey of applications of texture mapping including simple texture mapping, projective textures, and image warping; description of texture mapping techniques for drawing anti-aliased lines, air-brushes, and anti-al
http://www.sgi.com/grafica/texmap/
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» The Progressive Fans Representation 
A new technology for progressive transmission and view-dependent simplification of manifold and non-manifold meshes.
http://www.terra.es/personal3/atoniman
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» University of Florida Surflab 
Research in geometric modeling and its application to areas such as Rapid design of complex geometry, 3D Graphics, Scientific Visualization
http://www.cise.ufl.edu/research/SurfLab/
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» Xvox demo 
Trilinear displacement mapping and depth addaptive tessellation with DX8. Terrain rendering example provided
http://users.belgacom.net/gc610902/
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Last Updated: 2006-08-16 20:14:05
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